Skills can be performed by touching the vicinity of a virtual button and aiming with the swipe of my thumb. Playing Diablo Immortal is a treat the intuitive and responsive touch controls are some of the best I’ve used in a mobile game, save for some minor hiccups. Classic characters like Deckard Caine return, while new faces such as Jin and Rayek expand the established Diablo narrative in ways I appreciate. A demon named Skarn aims to fill the power vacuum left after Diablo and Baal fell, causing more chaos for the never-peaceful plane of Sanctuary. Despite Immortal taking place in the 20 years between the events of Diablo 2 and Diablo 3, the narrative is surprisingly ripe with gripping lore. Choosing between the six available classes – Barbarian, Wizard, Demon Hunter, Necromancer, Crusader, or Monk – you soon search for the shards of the shattered Worldstone, a vital relic from previous games. Immortal feels like a modern Diablo game thematically and aesthetically, and it often reminds me of a great mobile version of Diablo 3. This is disappointing, as the game offers an otherwise strong experience. With this mobile facelift comes a free-to-play model most can avoid spending money on, but some specific parts of its monetization model blemish this game. ![]() ![]() The series’ core action/RPG smash and loot gameplay makes the transition wonderfully to mobile thanks to responsive controls designed for portable play and adherence to the sights and sounds of the franchise. ![]() Despite the pain my aging hands suffered during my first few days with Immortal, it was worth it for the fun I had. My fingers would ache for hours after playing Diablo Immortal my hands haven’t spent this much time curled around my phone this way in years.
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